Recommended Workflows

Optimize your asset management workflow with these proven strategies for organizing, editing, and exporting game assets.

Workflow 1: Game Project Asset Management

The core workflow - add your game's asset folder as a project, browse and manage assets directly, and quickly edit or convert files in place.

Projects view showing game project folders
1

Add your game's asset folder as a project

Go to Settings → Projects and add your game's root folder or asset directory (e.g., MyGame/Assets/).

2

Navigate your project directories in Browse view

Use the file browser to explore your project's folder structure. See all your audio and image assets organized as they are on disk.

Browse view showing project directory contents
3

Open system file browser to drag in new assets

Right-click any folder → "Open in File Browser" to open it in your system's file manager. Drag new assets directly into your project folders.

Right-click context menu with edit options
4

Select assets and edit or convert seamlessly

Click any asset to preview it. Use the editing panel to trim audio, adjust images, normalize volume, resize textures, or convert formats - all without leaving the app.

5

Export in-place or to a new location

Save your edits directly to the same file, or export to a different format/location. Perfect for converting WAV to OGG or resizing textures for your game engine.

Why this works: No import/export dance. Your project folder IS your workspace. Edit assets where they live, and changes are instantly available in your game engine.

Quick Add: Drag Files into Project

The fastest way to add new assets - drag files from your file system directly into a project folder. A quick-action menu appears with instant options.

Drag and drop menu showing quick actions

Quick Resize

One-click resize to power-of-2 dimensions (256, 512, 1024, 2048). Perfect for game engine textures.

256px512px1024px2048px

Format Conversion

Automatically converts to project's default format (PNG, WebP, etc.) or keep original. Set per-project defaults in settings.

Open Full Editor

Need more control? Click the edit button to open the full image editor with crop, adjustments, and all tools.

Add to Library

Optionally add the asset to your library for AI tagging, searchability, and organization alongside your other assets.

Pro tip: Drag files directly onto a subfolder to save there. The drop zone highlights when hovering over valid targets.

Workflow 2: Importing Downloaded Assets

The most common workflow - you've just downloaded assets from a marketplace and want to organize them into your library.

1

Download files to your Downloads folder

Asset Loadout automatically detects new files in your Downloads folder (or any custom source folder you've added).

2

Open Browse view and check for new files badge

You'll see a notification badge showing how many new assets were detected.

3

Click "Scan & Import" or "Import All"

This opens the import dialog where you can review all detected files before importing.

4

Enable AI analysis and review duplicates

Turn on "Enable AI categorization" to automatically generate metadata. Check for duplicate warnings and decide whether to skip or import.

5

Import and optionally delete source files

Click "Import Selected". If you enable "Delete source files after import", original files will be removed from Downloads to save space.

6

Review AI-generated metadata in Library

Go to Library view and check the AI-suggested filenames, folders, and tags. Edit if needed.

Time saved: What would take 30+ minutes of manual renaming and organizing takes ~2-3 minutes with AI assistance.

Workflow 3: Batch Audio Normalization

Normalize volume across all your sound effects for consistent loudness in-game.

1

Go to Library (Audio) view

2

Select multiple audio files (Ctrl+Click or Shift+Click)

Example: Select all footstep sounds to normalize them together.

3

Right-click → "Export Selected"

4

Enable "Normalize Audio" in export settings

This will maximize volume without clipping for all selected files.

5

Choose format (OGG recommended for games) and export

Pro tip: For character footsteps, also apply a slight pitch shift variation (-1 to +1 semitone) to individual files before export to add natural variation.

Workflow 4: Reorganizing Messy Asset Packs

You downloaded a huge asset pack with terrible organization and naming. Let AI do the heavy lifting.

1

Navigate to the messy folder in Browse view

2

Right-click the folder → "Reorganize with AI"

3

AI agent scans all files and analyzes them

This may take several minutes depending on file count and AI model speed.

4

Review the suggested reorganization plan

AI will show you the proposed folder structure and file renames. You can approve, modify, or cancel.

5

Confirm and let AI reorganize everything

6

Import the newly organized folder to your Library

Best for: Large asset packs (100+ files) with generic names like "sound_001.wav", "audio_final_v3.wav", etc.

Workflow 5: Semantic Sound Search

You need a specific sound but can't remember the filename. Use AI-generated metadata to find it quickly.

1

Type a natural description in the search bar

Example: "gravel footstep", "creepy ambient", "metal hit", "cheerful UI sound"

2

Results match against AI descriptions, tags, mood, and use cases

Not just filename matching - semantic understanding of what you're looking for.

3

Preview results with spacebar and select the perfect sound

4

Use filters to narrow down: category, intensity, rating, favorites

Example searches: "horror atmosphere", "button click", "sword swing", "rain loop", "explosion impact", "fantasy magic"

Workflow 6: Exporting Assets to Game Project

Export optimized assets directly to your Unity, Unreal, Godot, or custom game project folder. Search your library, find what you need, and export with format conversion in one flow.

1

Add your game project in Settings → Projects

Point Asset Loadout to your game's root folder.

2

Search your library for the asset you need

Use search, tags, or filters to find sounds or images in your library.

3

Right-click → "Export to Project"

Right-click context menu showing Export to Project option
4

Choose target project and navigate to destination folder

Browse your project's folder structure and select where to save.

5

Configure export: format, quality, normalization

Convert formats (WAV → OGG), enable normalization, rename the file.

Export to Project dialog with format and folder options
6

Click Export - file is converted and copied to your project

Full export workflow: search, right-click, configure, and export to your project

Audio Formats

Export as OGG, MP3, WAV, or FLAC. Enable normalize to maximize volume without clipping.

Image Formats

Export as PNG, JPG, WebP, or TIFF. Keep original format or convert for your engine.

Pro tip: Save export presets per project (format, quality settings) so you can quickly export with consistent settings every time.

Tips & Best Practices

Use Favorites & Ratings

Star your most-used sounds and rate assets. This makes future searches faster and helps you remember what works well.

Enable "Delete Source Files"

After importing to Library, delete original files from Downloads to save disk space. Your library is your single source of truth.

Batch AI Analysis

Always enable AI analysis during import for new files. It's cheaper to do in batches than one-by-one later.

Keep Library Organized

Trust AI suggestions for folder structure. Consistent organization makes searching easier and the AI agent learns from your structure.

Ready to Get Started?

Go back to the Getting Started guide to set up Asset Loadout and begin organizing your game assets.

← Back to Getting Started